For the past few days, I’ve been playing Supermash, developed and published by Digital Continue. Supermash bids itself as a “game that makes games”. You run a video games store, that’s on the verge of closing, when you discover an old retro console that lets you combine (or mash) two different genres of game together to generate a unique old-school title that borrows elements from your chosen genres.
Every game you generate has its own challenge for you to complete. Whether the task is achievable however, is a whole other story. In fact, Supermash begins with a screen that states:
“Supermash doesn’t design games a person would. The mashes can be: Good, Weird, Unbalanced, Incredibly Hard, Super Easy. The fun comes from finding and saving the games and rising to the challenge to overcome seemingly unbeatable mashes.”