Between sweltering record heatwaves, malfunctioning transport networks, trespassing dogs and national flood warnings, this week has been quite unusual to say the least. It’s just typical that by the time the weekend comes around, the “glorious” temperatures that baked us alive on our fragile daily commute are replaced with greying skies and miserable torrential rain. As luck would have it… Ok, enough of that. What else have I have been up to lately?
First of all, I finally dusted off SuperHot (pun not intended) after leaving it on the virtual shelf for quite some time, and eventually beat the main campaign into submission. I’d hit a brick wall on the later levels and put it to one side, but I’m so glad I came back to it. Man, I love this game. The core mechanic of “time only moves when you do” mixed with chaotic replayability reminiscent of Hotline Miami, and the bombastic style of That lobby scene from The Matrix creates an experience worthy of the “One more go” club. The icing on the cake are the dystopic and subversive plot events that unfold as you progress. There’s a lot of fun hidden gems within the game’s menu system too. On completion of the campaign, I seem to have unlocked both an endless mode and challenges. And I thought I was finally free…Continue reading “In Other News #002”